#ifndef __tetris_adapater_h__
#define __tetris_adapater_h__

#include "tetris_type.h"

void tetris_adapter_init(void);

void draw_frame_clean(void);

void draw_bg(void);

void draw_shape(Shape shape);

void draw_block(uint8_t x, uint8_t y, uint8_t bit);

void tetris_frame_delay(uint32_t ms);

#endif
